Review: Assassin’s Creed Unity

Another year, another Assassin’s Creed behemoth but with this iteration, Ubisoft is promising that the next gen starts here – and it’s not hard to see why.

This time the assassins in question are operating in an incredibly rich revolutionary Paris, complete with entirely climbable, explorable landmarks like Notre-Dame – and handy catacombs that are perfect for a quick escape once your mark has been dispatched. This is Assassin’s Creed if not reinvented, then revolutionised.

The impressive parkour system has been reworked to allow easier, more calculated descents and ascents – meaning you’re no longer reliant on leaps of faith to escape situations. Story missions can be tackled quite literally any way you can imagine, and the fighting has been toughened to make it a more strategic affair. And it looks gorgeous – really gorgeous.

You really feel as though your next gen system is being put through its graphical paces in a way that other games haven’t quite yet delivered. Added to that, multiplayer allows up to four friends to aid the revolution, and there are side missions aplenty of varying stature that all add to a richly layered, HUGE story that is arguably the most impressive Assassin’s Creed yet.

Words Mike Hird

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